Plate Appearances
Completed trips to the plate recorded by NJ.com.
Source totalDiamond Index · Reference
Plain-language definitions and the exact formulas used across Diamond Index.
Traditional offensive counting and rate statistics.
Completed trips to the plate recorded by NJ.com.
Source totalPlate appearances that count as official at-bats.
Source totalSingles, doubles, triples, and home runs.
1B + 2B + 3B + HRHits that result in one base.
H − 2B − 3B − HRHits that result in two bases.
Source totalHits that result in three bases.
Source totalHits on which the batter scores without another play.
Source totalTimes the player scores.
Source totalRuns credited to the batter’s plate appearance.
Source totalBases on balls.
Source totalTimes reaching base after being hit by a pitch.
Source totalSuccessful stolen-base attempts.
Source totalHits per official at-bat.
H ÷ ABShare of plate appearances ending in a hit, walk, or hit-by-pitch.
(H + BB + HBP) ÷ PATotal bases per at-bat.
(1B + 2×2B + 3×3B + 4×HR) ÷ ABCombined ability to reach base and hit for power.
OBP + SLGWalks as a percentage of plate appearances.
BB ÷ PA × 100Diamond Index run-value and league-adjusted hitting statistics.
Extra bases per at-bat beyond batting average.
SLG − AVGValues each way of reaching base by its estimated run impact.
[0.7×(BB+HBP) + 0.9×1B + 1.3×2B + 1.6×3B + 2.0×HR] ÷ PAEstimated batting runs above or below the selected league baseline.
[(wOBA − league wOBA) ÷ 1.12] × PAEstimated total runs created.
wRAA + 0.177×PARun creation indexed to league average. 100 is average; 120 is 20% above average.
{[(wOBA − league wOBA) ÷ 1.12 + 0.177] ÷ 0.177} × 100A simple Diamond Index estimate of value from steals and triples.
0.2×SB + 0.1×3BTotal hitting and baserunning value above average.
wRAA + BsRTraditional pitching workload and result statistics, scaled to seven-inning high-school games.
Total innings recorded by the pitcher.
Source totalHits surrendered while pitching.
Source totalAll runs scored while the pitcher was responsible.
Source totalRuns charged as earned.
Source totalBases on balls issued.
Source totalBatters hit by a pitch.
Source totalBatters retired by strikeout.
Source totalEarned runs allowed per seven innings.
ER ÷ IP × 7Average walks plus hits allowed per inning.
(BB + H) ÷ IPRate, defense-independent, and league-indexed pitching measures.
Strikeouts per seven innings.
SO ÷ IP × 7Walks per seven innings.
BB ÷ IP × 7Strikeouts for every walk issued.
SO ÷ BBEstimates run prevention from walks, hit batters, and strikeouts using the site’s high-school formula.
[3×(BB + HBP) − 2×SO] ÷ IP + 3.10ERA indexed to the site baseline. 100 is average and lower is better.
ERA ÷ 3.00 × 100FIP indexed to the site baseline. 100 is average and lower is better.
FIP ÷ 4.31 × 100Estimated runs saved relative to a 3.00 ERA baseline.
(3.00 − ERA) ÷ 7 × IPOpponent-adjusted team strength and standings metrics.
Wins, losses, and ties.
W–L, or W–L–T when ties existShare of possible wins earned; a tie counts as half a win.
(W + 0.5×T) ÷ (W + L + T)Runs scored across resolved games.
Sum of team runsRuns allowed across resolved games.
Sum of opponent runsScoring margin across the season.
RF − RAEstimated runs per seven innings against an average New Jersey defense.
Iterative opponent adjustment of runs scored; regressed by five league-average gamesEstimated runs allowed per seven innings against an average offense. Lower is better.
Iterative opponent adjustment of runs allowed; regressed by five league-average gamesAverage raw opponent rating across the team’s schedule.
Mean opponent ratingOpponent-adjusted team quality on a 1–99 scale, with 50 at statewide average.
clamp[50 + 18×z(opponent-adjusted rating), 1, 99]Game margins use sign(margin)×log₂(1+|margin|), a 0.18-run home adjustment, 100 rating iterations, and a three-game prior.Conference placement and projected NJSIAA tournament seeding values.
Wins, losses, and ties against teams in the same conference division.
Division W–L–TProjected tournament-seeding average from the team’s best 16 game values.
sum(best 16 game Power Points) ÷ 16Game Power Points = (Quality + Residual) × OOWP. Win quality = 6; tie = 3. Win residual = 3×opponent wins; loss residual = opponent wins−1; OOWP = .500 + opponent-opponents’ average Win%.How comparisons, game quality, and projected outcomes are produced.
The percentage of qualified New Jersey players at or below the player’s value; lower-is-better pitching stats are reversed.
round[(below + 0.5×equal) ÷ qualified pool × 100]Displayed from the 1st through 99th percentile. Hitting qualification is 50 PA; pitching is 15 IP.Blends team quality, matchup balance, and final-score closeness.
0.72×Matchup Quality + 0.28×ClosenessRewards strong teams and evenly matched opponents.
0.72×mean(DI scores) + 0.28×max[0, 100 − 1.35×|DI difference|]Rewards small final margins.
max[0, 100 − 14×run margin]Combines one team’s adjusted offense with the opponent’s adjusted defense.
team AdjO × opponent AdjD ÷ statewide mean AdjOProjected means are limited to 0.35–18 runs.Probability one independent Poisson run distribution outscores the other; half of tie probability goes to each team.
P(A>B) + 0.5×P(A=B)Probability of each team scoring exactly 0–11 runs, with 12+ combined.
Poisson: P(R=r)=e^(−μ)×μ^r÷r!Counting statistics and game results originate with NJ.com. Diamond Index recalculates displayed rate, value, team, percentile, and projection metrics from those inputs. League wOBA is calculated from the selected player pool. Historical career and multi-season rates are recalculated from summed components rather than averaging season rates. NJSIAA Power Points follow the current published procedure.